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Standard edition includes: Plastic player ships & attachments, cardboard screens, and standard cubes (see last 5 images).
Deluxe edition adds plastic storage & player trays and upgrades the plastic cubes to custom shapes.
Worker-Placement • Trading • Exploration • Hidden Voting
In Brink, players command a fleet of small, medium, and large starships, placing them across a sprawling galaxy to gather resources, upgrade ships, hire Ambassadors, and manipulate the rules of the game with powerful Riders. Every placement shapes your strategy, opening new regions to explore and presenting new opportunities for resource trading, an essential engine for influencing the end-of-round Council vote, where players secretly vote on which hexes score points.
Across three rounds, players retrieve their ships, reposition their strategy, and adapt to an ever-evolving map. With customizable starship upgrades, shifting Faction goals, and countless paths to victory… heavy vote control, raw exploration, or focused specialization, Brink delivers a dynamic, high-interaction experience where every choice ripples across the galaxy and no expedition plays the same way twice.
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Brink
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Notice: Some images below contain components from the deluxe edition of
Refer to the product images above for an accurate depiction of the standard edition of
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Moonrakers Universe
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Gameplay overview
Premium components
Premium cardstock, thicker cardboard, injection molded miniatures, box organizers. Because 'good enough' isn't good enough.
CORE ELEMENTS OF GAMEPLAY
How to play
In Brink, in each of three rounds you’ll deploy three ships to any unoccupied location in the galaxy. Each placement rewards you with resources, actions, and power. The resources, in the form of influence and favors, are traded amongst players and can be used to recruit ambassadors, upgrade ships, and—most importantly—vote on which factions earn points each round. The factions with the two most influence score points, but voting isn’t always so simple, with players allowed to attach legislative speed bumps in the form of ryders. Throughout the game you’ll be balancing your own ambitions with the aspirations of your opponents. Allies become enemies and foes friends as the politics of entire star systems shift under your influence.

Vote for power
Each of the three rounds ends with players using their influence resources to vote on which faction alignments turn into victory points. Votes are hidden until simultaneously revealed, and only the top two factions receive points. Strategically aligning yourself with the desires of your fellow players goes a long way toward winning votes.
Watch the complete 'How to Play'
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