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Moonrollers Details
2-5 Players
Player Count
30-45 Minutes
Playtime
Base Game
Get Started
Light Weight
Complexity
Push-your-luck
Genre
Set Collection
Genre
Moonrollers
$29.99
A standalone push-your-luck dice game for 2-5 players featuring familiar faces and themes from the Moonrakers universe. Attempt contracts, hire crew, and push-your-luck in an addictive game of strategy and chance. Moonrollers brings Moonraker's feelings of player interaction and calculated decision-making to a lighter experience that's the perfect appetizer for serious gamers and the star of the show for casual groups.
A push-your-luck dice game, set in the Moonrakers universe
Attempt contracts, hire crew, and maybe encourage your opponents to risk just a little too much as you compete to gain more prestige than the other captains.
Discover Moonrollers
Gameplay overview
Push your luck to the edge
Will you play it safe, or risk it all and keep rolling? Moonrollers gives that classic push-your-luck feeling in a tight package.
Unique abilities
Pushing your friends to push their luck beyond reason sparks a joy that's hard to describe.
Encourage bad decisions
Pushing your friends to push their luck beyond reason sparks a joy that's hard to describe.
Easy to learn
Can be taugh in less that ten minutes, and play in under a half an hour, making it a perfect pre-game game.
"In the overpopulated genre of dice games, the combination of push your luck and satisfying gameplay had me surprised at how much I enjoyed Moonrollers."
Moonrollers includes a 15-card expansion for Moonrakers that adds a push-your-luck dice rolling element to the game by incorporating the Moonrollers dice.
Moonrollers is a standalone push-your-luck dice game for 2-5 players. Attempt contracts, hire crew, and maybe encourage your opponents to risk just a little too much as you compete to gain more prestige than the other captains.
Roll The Dice
Each turn begins by rolling 5 dice. Ahhh the possibilities!
Attempt contracts & hire crew
Once your die have been cast, it's time to commit your dice to a contract. If you finish out the contract you'll gain a new crew member along with their unique ability!
Accrue hazard
Risky requirements force you to gain Hazard, which can score you points at the end - unless you have the most!
Earn prestige & win
After all Prestige from contracts and Hazards have been calculated, a winner is declared!
Watch the complete 'How to Play'
Premium is our standard
Irresistible components
Purposefully crafted with premium materials that match the intentionality and quality of the gameplay they support.