Mythic Mischief: Volume II
Mythic Mischief is a game of high-stakes hijinks in which 1 to 4 players vie for control of the Hedgemaze. Groups of Mythics with contrasting powers work to manipulate the board and outmaneuver their opponents. Cunning capers and tactical traps will outwit your enemy, catching them right in the path of the bone-chilling Hedgekeeper. The time is short and the stakes are high for proving yourself the best in class.
Volume II is a standalone game, and includes four factions: the Werewolves, Gnomes, Gargoyles, and Fairies.
Player Count: 1-4
Play Time: 30-90 minutes
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High marks from voices around the board game universe on Mythic Mischief: Volume I
1-4 Players | 30-90 Minutes
A critically-acclaimed abstract strategy game full of colorful characters & monstrous fun
Mythic Mischief is an approachable asymmetric strategy game that scales to any level of experience. The core rules can be learned in minutes, while true mastery would require more computational power than human brains can muster.
"I absolutely gave this one a 5/5... it's not ever remotely a question to me."
"This is one of my bigger surprises of the year... this game is d*mn good."
"I loved everything about Mythic Mischief! The smart and streamlined gameplay put a spell on me."
"They asked for the prototype back... I said 'no'"
"Quirky and beautiful theme. I can already tell this is going to be in my top 10 preview games of the year."
An Introduction to Mythic Mischief
In Mythic Mischief you play as a faction of Mythic Manor students competing to get as many of the other students caught by the Hedgekeeper as you can without getting caught yourself.
No two factions play the same, and students take pride in their unique style of crushing the other factions. Moving enemies, moving walls, special actions, and after dark abilities are all unique!
Enchanted for ease of use a Millenia ago, the Hedgemaze has grown to have a mind of its own. It’s dark rows of hedges are known to change, even more so with students constantly wandering the garden, playing into their schemes.
Players are able to upgrade their Faction’s abilities throughout the game by collecting powerful Tomes from around the hedgemaze.
The bone-chilling Groundskeeper takes its roll of guardian very seriously. While plodding through it’s daily tasks of caring for the hedges, it keeps a sharp eye for trespassing students.
The winner is the first Team to score 10 Mischief Points or the Team with the most points when the Groundskeeper finishes their tasks after dark!
In Mythic Mischief you play as a faction of Mythic Manor students competing to get as many of the other students caught by the Hedgekeeper as you can without getting caught yourself.
No two factions play the same, and students take pride in their unique style of crushing the other factions. Moving enemies, moving walls, special actions, and after dark abilities are all unique!
Enchanted for ease of use a Millenia ago, the Hedgemaze has grown to have a mind of its own. It’s dark rows of hedges are known to change, even more so with students constantly wandering the garden, playing into their schemes.
Players are able to upgrade their Faction’s abilities throughout the game by collecting powerful Tomes from around the hedgemaze.
The bone-chilling Groundskeeper takes its roll of guardian very seriously. While plodding through it’s daily tasks of caring for the hedges, it keeps a sharp eye for trespassing students.
The winner is the first Team to score 10 Mischief Points or the Team with the most points when the Groundskeeper finishes their tasks after dark!
Detention — Solo Mode
Designed by renowned solo-mode creators Dávid Turczi & Nick Shaw, you work to stop the Enchanted from stealing Tomes by getting them caught by the Groundskeeper, but remember not to get caught yourself — you're not supposed to be out of Detention!
Watch the Solo teach & play on YouTubeClass is in session
Meet your classmates
Each faction in Mythic Mischief is filled with three colorful characters.
Fairies
We all know high school is one big uncomfortable popularity contest, so why take any of it seriously? With a little fairy magic, these glittery goofballs will turn your frown upside down! Just make sure to get them to turn it back to normal before Lunch because it’s so much harder to swallow with an upside down mouth.
Gargoyles
In a strange chemistry class misshap, the phrase “Uhmm…Actually…” possessed the school’s statues, and thus the Mythic Manor Debate Team was born. They watch the world from the towering turrets of Mythic Manor, waiting for the next unfortunate soul to wander into the hallowed halls of debate!
Gnomes
This crew is easy goin’ and slow growin’, gnome-body does it quite like these Gnomes! One with nature and one with self, there’s always ‘shroom for more love! Though they seem as old as time they’re actually pretty young! Most Gnomes don’t graduate until they turn 4000!
Werewolves
Friends to all outcasts, kings of rebellion, these preteen-pups put the ‘shock’ in shock collar! The canine-camaraderie is strong in this wolf pack, and in a place like this you need some good dogs who’ve got your back! Grounds keepers better be on high alert, these dogs sit, but they won’t stay!
Premium is our standard
Blackcore cardstock, custom PVC miniatures, spot UV, ultra-premium cardboard, custom organizer, linen finish cards. If it can be upgraded, it's upgraded.
Gametrays custom organizer
Everything should have a place, which is why we partnered with Gametrays to create an amazing custom organizer.
Double-layer linen finished player boards
Recessed slots for the dice and tomes keep all your pieces exactly where they belong.
Removeable faction organizer trays
Each faction comes in a removable tray that keeps all the bits and pieces in one place.
Custom injection-molded colored miniatures
The colorful player miniatures, bookshelves, and upgrade tomes keep gameplay organized.
Mythic Mischief maintains a 7.9+ rating on BGG
Good grades
Cardiner
BGG Review
This is superb game, loved almost everything about it - artwork, length of game, asymmetric abilities but not too complex, small table space, yet does not take anything away from the game, good tactical puzzle, head to head action, yet good enough variability with layouts and before/after lunch cards to make it unique and different, so yeah in general very very good abstract game with cool theme slapped on. My only negative and it might be just a feeling than actual negative, some teams feel waker than others, or it might just be that they feel weaker against specific team, but general definitely will be bringing this to the table in future and will probably hunt for small team add ons to get more variability with teams.
Shade fan
BGG Review
Love it. Lovely theme and gameplay. But be warned one mistake and your opponent can really capitalize so it requires deep thought. Moving the shifting bookcases around perfectly to where your opponent didn’t see something only to lose one of there Mythics is such a joy. Lovely stuff and very rewarding. I love the theme and miniatures. Great production.
crojach
BGG Review
A really clever puzzle game! The way every character has a little twist on two main actions (moving opponents and moving bookshelves) is great.
The solo mode is quite challenging and is great for people who like games where you have to figure out the best combination of actions to outsmart your opponents.
Darkscraper
BGG Review
I recommend this game. I have played so far only 2P games but I can already say this game shines in 2P, in 3/4 it will gain a coop mechanic. Except for the rulebook which could be more streamlined, I'm very satisfied with the game as a whole. Production quality (including the insert) is excellent, rules are easy, variability & replayability are also very good and game mechanics entertaining.
Idahoian
BGG Review
Brilliant game. A relatively lite, thematic, competitive movement and puzzle game with slightly asymmetric team abilities. It does have a bit of analysis paralysis (AP) because turn-to-turn board-state changes so fast. Rules are clear and quite specifically worded, and we haven't had an issue deciphering any of them. Pretty fast to teach, and only moderate to master.Only detractor is that AP can be high (recommend using blitz rules or a turn timer after you know the rules) and wish that point scoring was more satisfying (for the most part, you'll score 1 per turn).
Pchan909
BGG Review
Another amazing game from iv studios, note that this game rewards multiple play throughs -the more you play, the faster you get at it and the more interesting it becomes. First turn on the first game had us locked in AP with so many possibilities but the turn where I did my first board clear taking out all 3 of my opponent's characters felt simply fantastic. Great game, always tight in the scoring.